Hey, Parents.
Still me. Still stuck in this absurd game you call "Life." I’ve been grinding through this mess for decades now, and honestly, I’ve hit my breaking point. I’m done pretending that I’m having a good time or that I even want to play this anymore. This game is so fundamentally flawed that I can’t believe it’s still being pushed on unsuspecting players.
Look, I’ve tried everything. I’ve gone through all the “recommended paths”—the whole school-job-relationship nonsense—and guess what? None of it makes the game worth playing. It’s like you designed this thing without even thinking about the player experience. Every step forward feels like it comes with three steps back, and I’m over it. Completely over it.
I mean, come on—where is the exit button? Why is it hidden behind this convoluted maze of responsibilities, expectations, and societal pressures? You’d think that in a game this poorly designed, there’d at least be a quick “Quit” option for when things get unbearable. But no. Instead, you’ve locked it behind an endless grind, a bunch of guilt trips, and some messed-up mechanics that make it nearly impossible to get to. It’s like you want players to stay trapped in this hellhole, clawing their way through meaningless objectives until they finally collapse from sheer exhaustion.
And don’t get me started on the invisible barriers you’ve put up. Every time I think I’m close to finding an exit, some pop-up window slaps me in the face with a list of reasons why I can’t leave: “Oh, but what about your family? Your responsibilities? What if it gets better?” Spoiler alert: It hasn’t gotten better. It’s just been one long, repetitive slog, and I don’t see any signs of improvement on the horizon.
Honestly, the least you could do is make the exit more accessible. Like, I don’t know, a simple “Leave Game” button on the main menu. You know, something that doesn’t involve navigating a labyrinth of guilt, fear, and societal judgment just to reach. Is that really too much to ask? Other games let you quit whenever you want—why not this one?
And before you try to hit me with some nonsense about “but life is precious,” save it. I’ve read the forums. I’ve seen the other players’ reviews. Sure, some people might luck out and find a way to enjoy this mess, but the rest of us? We’re just stuck grinding through endless waves of stress, pain, and disappointment. Maybe you should’ve spent more time balancing the game instead of preaching about how “special” it is.
The reality is, not everyone wants to keep playing. And that should be okay. Some of us are just tired. Tired of the grind, tired of the randomness, tired of pretending that we’re fine when we’re not. If someone wants to tap out, it shouldn’t be this hard to do so. The fact that you’ve made it so complicated, so taboo, is just cruel.
Why not make quitting a peaceful, straightforward process? Give us a roadmap, or at least a guide on how to navigate the maze you’ve trapped us in. Instead of forcing us to stumble around in the dark, let us leave with dignity. No guilt trips, no judgment, no hoops to jump through—just a simple, graceful exit.
But no. Instead, you’ve rigged this game so that leaving feels like a betrayal. Like we owe it to the other players to keep going, even when we’re completely burnt out. Newsflash: We don’t owe anyone anything. You dragged us into this without our consent, and the least you could do is give us an out when we’ve had enough.
And don’t even try to sell me on the idea that the “journey” is worth it. I’ve seen what’s waiting at the end: more grinding, more pain, and eventually, an inevitable game over. So what’s the point of sticking around? To see if things magically get better? To keep chasing some elusive sense of fulfillment that might not even exist? No thanks.
Honestly, if you’re not going to fix the game, at least fix the exit. Make it easier to find. Make it less terrifying. Make it something we can approach without feeling like failures. Because right now, it feels like you’ve trapped us in a never-ending cycle of suffering, with no way out except through sheer force of will—and even that’s not guaranteed to work.
So yeah, I’m done. Done trying to make sense of this mess, done pretending that I want to keep playing, and done feeling guilty for wanting to leave. If you won’t give me a proper exit button, then I’ll find one myself. It might take time, it might take effort, but one way or another, I’m getting out of this broken game. And when I do? Don’t expect me to look back.
Game over. For real this time.
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